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They also provided support to Austin QA with PTU & LIVE sanity checks, smoke tests, sweeps and deployments, and helped new hires get up to speed with the game. This month QA aided LA Development by checking a variety of fixes for 2.6.2 issues. Once this system is in place, a ship that is staffed by a knowledgeable crew will be able to operate their ship beyond the default system settings and min-max the various ship systems to suit not only a player’s style, but potentially save a player during a potentially devastating attack. These designer prototypes are meant to help understand what’s needed and see how everything will interact with each other.Īs soon as these designs have been approved, the UI team will create an interface to take advantage of the functionality that engineering is implementing in the back end. The tech design group completed the design for the Multi Function Display (MFD) screens, which controls power, heat, coolers, shields, weapons, countermeasures and missiles, in preparation for Item 2.0 functionality. Now that tech design has implemented all the art updates into the ship’s new archetype, the RSI Aurora is heading into greybox. The final geometry of the cockpit has begun in an effort to improve the inside of the ship.
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The whitebox phase in now complete, which includes a proxy layout of the space, establishing the animation positions, placing the screens, and making sure the characters could hold the controls. The ship team has also made a lot of progress on the newly revamped. Tech design made their flight balance passes to get it ready for flight with sound and then passed it along to VFX. Art created a custom dual weapon mount and generated all the LODs, while the tech content team implemented UV2s and Damage. The ship team spent a lot of the month working on the Drake Buccaneer. With that, let’s review some of what each studio did this month. In addition to our continuing progress with Squadron 42 and the PU 3.0 undertaking, we released both 2.6.2 and 2.6.3 to the entire community, and have now focused those attentions to the upcoming Star Citizen Alpha 3.0. Last month we debuted our new style of Monthly Report, utilizing the weekly Studio Reports found in Around the Verse to create an overview of progress made in the last four weeks.
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Welcome to the monthly report where we collect updates from our studios around the world into a single comprehensive place to summarize the various progresses (and setbacks) they’ve experienced. The original source for this specific Comm-Link can be found at Monthly Studio Report: March 2017. The Comm-Link is reproduced here with minimal changes (format & wikilinking), as well as translations when available. Comm-Links are official communications of Cloud Imperium Games Corporation regarding Star Citizen & Squadron 42.
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